Clans, settlements and taxes
Plots, settlements, clan wars over businesses and districts, the taxes each one pays and the Shadow Governor.
the pecking order
Land in Rob Run works like a pyramid, and money flows up it:
- Residentsrent a plot in a settlement and pay rent and tax to the settlement owner.
- Settlement ownerscollect from their residents and pay tribute to the clan that controls their district.
- Clansfight over businesses and districts and collect from everything they hold.
- The Shadow Governorleads the clan that holds the Highlands, the central district, and takes a cut from every settlement in the state.
plots and settlements
A Land Plot Title lets you rent a plot to live on. Its level has to match the level of the district, and you can only rent in a settlement that already has an owner. Use the title on a free plot and your base moves there, with everything in it. Living there lets you build, keep your own car and use the Black Market from home, and higher-level districts open more of the Black Market.
A Settlement Title lets you buy a whole settlement. Find an unclaimed one on the global map in a district of the same level and use the title there. As owner you get a plot for free, rent the rest out, and take a tax every time a resident launders cash or makes a Black Market deal.
| District | Land Plot Title | Settlement Title |
|---|---|---|
| Level 1 On the outskirts | $100,000 | $200,000 |
| Level 2 Advanced | $800,000 | $2,000,000 |
| Level 3 Elite | $2,000,000 | $6,000,000 |
collecting taxes
Taxes pile up at the Debt Collectors' Van. Settlement owners collect the land tax there, in that same settlement. Clans collect the control tax from their businesses and districts, in the settlement where the clan leader lives. New tax only comes in after you collect what is waiting, so empty it often.
clans and turf wars
You need a bank account to start a clan, and clan business is paid in credits, so laundered money matters here. Three players is enough to start claiming businesses in the city. A business pays your clan a steady income for as long as you hold it.
To take one, your clan puts in a claim. Claims open from 8 p.m. to 6 a.m. Turf wars are fought 3v3, 6v6 or 12v12 depending on the business. Attackers win by wiping out the defenders or taking control of the property. Defenders win by holding it until the timer runs out or wiping out the attackers.
Clan battles are for Civilians: Criminals cannot join. If you die in one, you are out of the battle and lose everything you carried in.
Hold a whole district and your clan takes a cut from every settlement owner in it. Before a fight over a district, the bosses pick the two clans willing to give them the bigger share.
alarms for your plot
Put a plot alarm in a building's security slot and it warns people the moment someone starts breaking in. Pick who hears it: