The Rob Runguide
Every item, every Black Market unlock and every building in Looty Bay, straight from the game. Search it, or pick a photo on Lenny’s board.
Just spawned? Start here
Pick how many of you there are. You get what to buy with your first cash, who carries what, and the order to unlock things after that.
Step 1: your spawn kit
Solo is the hard mode. You start at Notoriety 4, so the police arrive sooner, but loot and cargo sell for more and rare loot drops more often. Stay quiet and be gone before the heat builds. Everything here is open on the laptop from the start, no unlock needed.
The whole kit $21,149
Tick what you already own and you will see what to get next. Your ticks stay in this browser.
You Get in quietly, fill the bag, get out $21,149
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Lockpick $99 Opens doors and containers without setting off the alarm, and other players’ car trunks too. -
DP-9 Mk1 $300 Your first pistol, 14 rounds. Aim at a worker to stop them calling the police. -
Versatile Pouch Lv.1 (+1 Pocket) $250 One pocket, so your meds are a tap away. -
Painkillers (Standard) $500 Heals you in the middle of a fight. It opens once you own the pouch. -
Sports Bag Lv.2 (+2 Rows) $5,000 Two more rows in your bag. Bag space decides what a run is worth. -
Action Camera $15,000 Fills from crimes at a high Notoriety level, and solo starts high, at 4. Full, it sells for $50,000.
- Until you put on the mask, dying in the city costs you nothing. Look around first.
- If the police box you in, surrender. They take your bag but you keep your gear. Die in the mask and you lose both.
- The DP-9 costs $300, so losing it hurts less than losing a rifle. Upgrade your bag before your gun.
- Nobody is home while you rob, so launder before you log off and keep items in the safe.
Then follow this path
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Get your own plot $110,000
Every unlock past the starting ones needs a plot in a level 1 district. It also gives you your own laptop and a laundering desk without Lenny’s cut.
-
Money machines first $145,000
These pay the plot back fastest. Contraband Cargo costs $5,000 at the settlement seller ($10,000 from Lenny’s smuggler) and repacks into Premium Cargo worth $35,000 or Rarity Cargo worth $40,000. Laundered money sits in the bank, where raiders cannot take it.
- 3
Contraband Workbench Repacks $10,000 contraband into cargo worth $35,000 or more. $20,000 unlock + $20,000 - 4
Collection Table Turns loot you already carry home into crates worth far more than the pieces. $5,000 unlock + $15,000 - 5
Label Printer Mk1 (-15%) Repacks 15% faster, so more cargo an hour. $15,000 unlock + $30,000 - 6
Banknote Counter Mk1 (+15%) Launders 15% faster. Cash in the bank cannot be stolen in a raid. $10,000 unlock + $30,000
- 3
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Lock up what raiders want $131,000
A bare Trailer has 15 defense points and a Level 1 decoder costs a raider $2,500 for each point it takes off, so fuses alone will not stop a crew. Keep cash laundered, keep items in a safe (only a Master Key opens it) and add one fuse.
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Your first real gun $101,200
The KL-545 is the most gun for the money at level 1: 150 damage a second to the body, 30 rounds, full damage to 45 m. Add armor and a way out.
- 10
KL-545 Mk1 Assault rifle, 30 rounds. $25,000 unlock + $6,000 - 11
Medium Body Armor Two armor plates. $15,000 unlock + $15,000 - 12
Versatile Pouch Lv.2 (+2 Pockets) Two pockets, and it opens the Flash Grenade. $10,000 unlock + $1,200 - 13
Flash Grenade Blinds whoever is chasing you so you can break away. $25,000 unlock + $4,000
- 10
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Passive income: the Grow Room $320,000
A Grow Table holds 6 bushes. Each one needs 100 points, the table works in 36-second cycles, and a mature bush gives 2 to 4 Harvest Bags with a chance at 1 or 2 more, then grows again. Grade 1 bags sell for $4,000 each. You get the bushes by robbing.
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Move up to a level 2 district $1,313,000
More bag, the safes in town and the chargeables that pay best. A Code Tablet sells for $75,000 once it is full, a USB Hacking Tool for $200,000.
- 16
Land Plot Title (District Lv.2) A plot in a level 2 district. This opens the next set of unlocks. $200,000 unlock + $800,000 - 17
Sports Bag Lv.3 (+4 Rows) Four more rows instead of two. Bag space decides what a run is worth. $35,000 unlock + $15,000 - 18
Mini Drill Opens the large safes in shops, hotels and homes. $100,000 unlock + $18,000 - 19
Code Tablet Fills as you crack safes. Full, it sells for $75,000. $25,000 unlock + $20,000 - 20
USB Hacking Tool Fills as you hack computers in locked rooms. Full, it sells for $200,000. $50,000 unlock + $50,000
- 16
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Hold on to it $718,000
A level 2 base is worth raiding. Get a warning when someone starts breaching, more room in the safe, and a second repack slot so the cargo business keeps up.
- 21
Alarm System (Personal) Tells you when someone starts breaching, so you can come back. $25,000 unlock + $60,000 - 22
Medium Safe A bigger safe. Still needs a Master Key to open. $100,000 unlock + $68,000 - 23
Tool Box A second repack slot on the Contraband Workbench. $150,000 unlock + $200,000 - 24
Banknote Counter Mk2 (+20%) Launders 20% faster. $50,000 unlock + $65,000
- 21
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Level 2 guns $509,000
Alone you fight at close range and need to win fast. The JP-7 does 188 damage a second to the body, 25 rounds, full damage to 27 m.
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Level 3: the top of the tree $4,645,000
The biggest bag, the best armor and the best guns. Skip the bigger fuses: one Level 2 decoder takes off the 3 points a Level 2 fuse adds, for a fraction of its price. Everything past here is cars and the last upgrades.
- 27
Land Plot Title (District Lv.3) A plot in a level 3 district. $1,000,000 unlock + $2,000,000 - 28
Sports Bag Lv.4 (+6 Rows) Six more rows, the biggest bag in the game. $150,000 unlock + $40,000 - 29
Heavy Body Armor Heavy Body Armor. $500,000 unlock + $140,000 - 30
Banknote Counter Mk3 (+30%) Launders 30% faster. $150,000 unlock + $150,000 - 31
AP Scalar Mk1 SMG: 233 damage a second to the body, 25 rounds, full damage to 30 m. $400,000 unlock + $115,000
- 27
Step 1: your spawn kit
A duo starts at Notoriety 2 and gets more when selling cargo and items. Split it: one of you guards the door and keeps the car close, the other fills the bag. Swap when the bag is full. Everything here is open on the laptop from the start, no unlock needed.
The whole kit $28,849 about $14,425 each
Tick what you already own and you will see what to get next. Your ticks stay in this browser.
Looter Inside, filling the bag $5,349
Guard and driver Rents the car, holds the door, then drives $8,500
Shared Buy it together $15,000
- Until you put on the mask, dying in the city costs you nothing. Look around first.
- If the police box you in, surrender. They take your bag but you keep your gear. Die in the mask and you lose both.
- No need to buy a car yet. Rent one at a parking meter. You can only own a car once you have a house.
- One of you can repack cargo at the base while the other runs, so the benches never stand still.
Then follow this path
-
Get your own plot $110,000
Every unlock past the starting ones needs a plot in a level 1 district. It also gives you your own laptop and a laundering desk without Lenny’s cut.
-
Money machines first $145,000
These pay the plot back fastest. Contraband Cargo costs $5,000 at the settlement seller ($10,000 from Lenny’s smuggler) and repacks into Premium Cargo worth $35,000 or Rarity Cargo worth $40,000. Laundered money sits in the bank, where raiders cannot take it.
- 3
Contraband Workbench Repacks $10,000 contraband into cargo worth $35,000 or more. $20,000 unlock + $20,000 - 4
Collection Table Turns loot you already carry home into crates worth far more than the pieces. $5,000 unlock + $15,000 - 5
Label Printer Mk1 (-15%) Repacks 15% faster, so more cargo an hour. $15,000 unlock + $30,000 - 6
Banknote Counter Mk1 (+15%) Launders 15% faster. Cash in the bank cannot be stolen in a raid. $10,000 unlock + $30,000
- 3
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Gear the guard $81,000
The guard does the shooting, so the guard gets the rifle: 150 damage a second to the body, 30 rounds, full damage to 45 m.
-
Lock up what raiders want $131,000
A bare Trailer has 15 defense points and a Level 1 decoder costs a raider $2,500 for each point it takes off, so fuses alone will not stop a crew. Keep cash laundered, keep items in a safe (only a Master Key opens it) and add one fuse.
-
Passive income: the Grow Room $320,000
A Grow Table holds 6 bushes. Each one needs 100 points, the table works in 36-second cycles, and a mature bush gives 2 to 4 Harvest Bags with a chance at 1 or 2 more, then grows again. Grade 1 bags sell for $4,000 each. You get the bushes by robbing.
-
Move up to a level 2 district $1,313,000
More bag, the safes in town and the chargeables that pay best. A Code Tablet sells for $75,000 once it is full, a USB Hacking Tool for $200,000.
- 15
Land Plot Title (District Lv.2) A plot in a level 2 district. This opens the next set of unlocks. $200,000 unlock + $800,000 - 16
Sports Bag Lv.3 (+4 Rows) Four more rows instead of two. Bag space decides what a run is worth. $35,000 unlock + $15,000 - 17
Mini Drill Opens the large safes in shops, hotels and homes. $100,000 unlock + $18,000 - 18
Code Tablet Fills as you crack safes. Full, it sells for $75,000. $25,000 unlock + $20,000 - 19
USB Hacking Tool Fills as you hack computers in locked rooms. Full, it sells for $200,000. $50,000 unlock + $50,000
- 15
-
Hold on to it $718,000
A level 2 base is worth raiding. Get a warning when someone starts breaching, more room in the safe, and a second repack slot so the cargo business keeps up.
- 20
Alarm System (Personal) Tells you when someone starts breaching, so you can come back. $25,000 unlock + $60,000 - 21
Medium Safe A bigger safe. Still needs a Master Key to open. $100,000 unlock + $68,000 - 22
Tool Box A second repack slot on the Contraband Workbench. $150,000 unlock + $200,000 - 23
Banknote Counter Mk2 (+20%) Launders 20% faster. $50,000 unlock + $65,000
- 20
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Level 2 guns $741,000
The guard covers the street, where range wins. The RC 5.56 does 178 damage a second to the body, 30 rounds, full damage to 55 m.
-
Level 3: the top of the tree $4,650,000
The biggest bag, the best armor and the best guns. Skip the bigger fuses: one Level 2 decoder takes off the 3 points a Level 2 fuse adds, for a fraction of its price. Everything past here is cars and the last upgrades.
- 27
Land Plot Title (District Lv.3) A plot in a level 3 district. $1,000,000 unlock + $2,000,000 - 28
Sports Bag Lv.4 (+6 Rows) Six more rows, the biggest bag in the game. $150,000 unlock + $40,000 - 29
Heavy Body Armor Heavy Body Armor. $500,000 unlock + $140,000 - 30
Banknote Counter Mk3 (+30%) Launders 30% faster. $150,000 unlock + $150,000 - 31
SR Reaper Mk1 Rifle: 213 damage a second to the body, 20 rounds, full damage to 65 m. $400,000 unlock + $120,000
- 27
Step 1: your spawn kit
Three players get no special start. What you get is hands: one drives, one loots, one holds the door. Split the bill and each of you pays only for your own job. Everything here is open on the laptop from the start, no unlock needed.
The whole kit $29,649 about $9,883 each
Tick what you already own and you will see what to get next. Your ticks stay in this browser.
Driver Rents the car at a parking meter and keeps it running $1,050
Looter Inside, filling the bag $20,099
Guard Holds the door while the looter works $8,500
- Until you put on the mask, dying in the city costs you nothing. Look around first.
- If the police box you in, surrender. They take your bag but you keep your gear. Die in the mask and you lose both.
- A party is three players at most, and everyone has to be a criminal or everyone a cop.
- Rent the car at a parking meter. You can only own a car once you have a house.
Then follow this path
-
Get your own plot $110,000
Every unlock past the starting ones needs a plot in a level 1 district. It also gives you your own laptop and a laundering desk without Lenny’s cut.
-
Money machines first $145,000
These pay the plot back fastest. Contraband Cargo costs $5,000 at the settlement seller ($10,000 from Lenny’s smuggler) and repacks into Premium Cargo worth $35,000 or Rarity Cargo worth $40,000. Laundered money sits in the bank, where raiders cannot take it.
- 3
Contraband Workbench Repacks $10,000 contraband into cargo worth $35,000 or more. $20,000 unlock + $20,000 - 4
Collection Table Turns loot you already carry home into crates worth far more than the pieces. $5,000 unlock + $15,000 - 5
Label Printer Mk1 (-15%) Repacks 15% faster, so more cargo an hour. $15,000 unlock + $30,000 - 6
Banknote Counter Mk1 (+15%) Launders 15% faster. Cash in the bank cannot be stolen in a raid. $10,000 unlock + $30,000
- 3
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Gear the crew $121,200
Two guns and a place to heal. With three of you the base becomes the place you all respawn.
- 7
KL-545 Mk1 Assault rifle for the driver: 150 damage a second to the body, 30 rounds, full damage to 45 m. $25,000 unlock + $6,000 - 8
Medium Body Armor Two plates for the guard. $15,000 unlock + $15,000 - 9
Versatile Pouch Lv.2 (+2 Pockets) Two pockets, and it opens the Flash Grenade. $10,000 unlock + $1,200 - 10
Flash Grenade Blinds the room before you push in, without hurting your crew like a frag does. $25,000 unlock + $4,000 - 11
First Aid Cabinet Heal and respawn next to it at your base. $5,000 unlock + $15,000
- 7
-
Lock up what raiders want $131,000
A bare Trailer has 15 defense points and a Level 1 decoder costs a raider $2,500 for each point it takes off, so fuses alone will not stop a crew. Keep cash laundered, keep items in a safe (only a Master Key opens it) and add one fuse.
-
Passive income: the Grow Room $320,000
A Grow Table holds 6 bushes. Each one needs 100 points, the table works in 36-second cycles, and a mature bush gives 2 to 4 Harvest Bags with a chance at 1 or 2 more, then grows again. Grade 1 bags sell for $4,000 each. You get the bushes by robbing.
-
Move up to a level 2 district $1,313,000
More bag, the safes in town and the chargeables that pay best. A Code Tablet sells for $75,000 once it is full, a USB Hacking Tool for $200,000.
- 17
Land Plot Title (District Lv.2) A plot in a level 2 district. This opens the next set of unlocks. $200,000 unlock + $800,000 - 18
Sports Bag Lv.3 (+4 Rows) Four more rows instead of two. Bag space decides what a run is worth. $35,000 unlock + $15,000 - 19
Mini Drill Opens the large safes in shops, hotels and homes. $100,000 unlock + $18,000 - 20
Code Tablet Fills as you crack safes. Full, it sells for $75,000. $25,000 unlock + $20,000 - 21
USB Hacking Tool Fills as you hack computers in locked rooms. Full, it sells for $200,000. $50,000 unlock + $50,000
- 17
-
Hold on to it $718,000
A level 2 base is worth raiding. Get a warning when someone starts breaching, more room in the safe, and a second repack slot so the cargo business keeps up.
- 22
Alarm System (Personal) Tells you when someone starts breaching, so you can come back. $25,000 unlock + $60,000 - 23
Medium Safe A bigger safe. Still needs a Master Key to open. $100,000 unlock + $68,000 - 24
Tool Box A second repack slot on the Contraband Workbench. $150,000 unlock + $200,000 - 25
Banknote Counter Mk2 (+20%) Launders 20% faster. $50,000 unlock + $65,000
- 22
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Level 2 guns $740,000
The guard holds doorways, where a shotgun wins. The ORDR-12 does 206 damage a second to the body, 6 rounds, full damage to 7 m.
-
Level 3: the top of the tree $4,640,000
The biggest bag, the best armor and the best guns. Skip the bigger fuses: one Level 2 decoder takes off the 3 points a Level 2 fuse adds, for a fraction of its price. Everything past here is cars and the last upgrades.
- 29
Land Plot Title (District Lv.3) A plot in a level 3 district. $1,000,000 unlock + $2,000,000 - 30
Sports Bag Lv.4 (+6 Rows) Six more rows, the biggest bag in the game. $150,000 unlock + $40,000 - 31
Heavy Body Armor Heavy Body Armor. $500,000 unlock + $140,000 - 32
Banknote Counter Mk3 (+30%) Launders 30% faster. $150,000 unlock + $150,000 - 33
TAG-12K Mk1 Shotgun: 288 damage a second to the body, 5 rounds, full damage to 8 m. $400,000 unlock + $110,000
- 29
The Shipments board
The unlock tree from Lenny’s laptop, with every price on it. Drag it around, tap a square to see what it costs and what comes before it.
Lenny runs the Black Market. Unlock a shipment here and he can get it for you.
Drag to move, scroll or pinch to zoom. Hold a square to peek, click it for the full card.
Every item in the game
All 499 items, packed the way they fit in your bag and coloured by rarity. Type to light them up, tap one to open it.
LegendaryEpicRareUncommonCommon
How a run goes
Rob Run is a crime sandbox set in Looty Bay. You start with a pistol and empty pockets, and this is the loop you repeat until you own a piece of the town.
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Rob a place
Search shelves, cabinets and safes. Take what pays the most for the room it uses in your bag.
Pick a building -

Run for it
The alarm brings the cops. Get to a car, because a trunk carries far more than your bag.
Cars and trunk space -

Or get caught
Give up and the cops only take your bag. Die as a criminal and you lose everything you carry.
What happens when you are caught -

Sell it and build
Sell to the Fence, launder the cash, rent land, and set up a base that earns while you rob.
A money route from nothing
What should I buy first in Rob Run?
A Lockpick ($99), a DP-9 pistol ($300), a Versatile Pouch ($250) with Painkillers ($500) and a Sports Bag ($5,000). All of them are open on Lenny's laptop from the start. Then save $100,000 for a Land Plot Title, which opens the rest of the Shipments unlocks.
Beginner guideHow do you get a decoder in Rob Run?
Decoder Lv.1 is a Season 1 battle pass reward and also drops as random loot from containers. Decoder Lv.2 is a barter at Lenny or the Suspicious Door, and Decoder Lv.3 drops as random container loot.
Every decoderWhat is the best car in Rob Run?
It depends on the job. The Buletti Soltempra is the fastest (9 top speed, 9.5 acceleration out of 10) but seats 2. The Royal J has the biggest trunk at 90 slots. The Longhorn Van is the cheapest car that seats 4, at $180,000.
Compare every carWhere are the ATMs in Rob Run?
Looty Bay has 13 ATMs, most of them outside shops and hotels, and there is one at Lenny's Motel. You can withdraw from your bank account at 12 of them, and the Tip-off event drops a batch of cash at one of them. Our map shows every one.
Open the mapWhat are map events and grand heists in Rob Run?
Map events are short jobs for every Criminal in the city at once: a 3 min warning, then 10 min to grab cash from an ATM (Tip-off) or cargo from a car (Valuable Cargo). Grand heists are the four big jobs: the gold vault, the police armory, the exhibition car and the museum exhibit.
Events and heistsWhat opens the Bank Vault in Rob Run?
The Drill opens the three bank safes at Looty Bay Bank, and the bank’s ID Card opens the gold vault. You get the Drill by barter at Lenny or the Suspicious Door.
Looty Bay BankWhere do the numbers come from?
Prices, recipes, unlock costs, loot spots and gun stats are read from the game’s files and checked again after the 12 November 2026 patch. What lands in a cabinet or safe is decided by the game’s servers, so for those drops we show what the developers and players have published, with a link to the source.
What each patch changedAre the pictures from the game?
Yes. Every item picture, every Polaroid and every illustration here comes out of the game itself.
Why do some items have no fixed spot?
127 items have no shop, recipe or fixed spawn in the files. The developers say you can find almost anything in loot, so these come from cabinets, desks and safes.
How random loot worksWhat does per slot mean?
The sell price divided by the bag slots an item takes. The Yacht Key sells for $2,000,000 and takes 4 slots, so it is worth $500,000 a slot.
All items by valueDo sell prices go up as I level?
Yes. Authority adds to what the Fence pays for loot: +10% at level 2 up to +50% at level 5. Every item page shows the price at each level.
How Authority worksIs this an official site?
No. It is a fan project with no connection to Kefir, the studio that makes Rob Run.