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How to raid a base

How breaching works, how many decoders each building takes, and what to bring.

what a raid is

Players build their bases out in the desert settlements, and you can visit those settlements and rob them. There are no police outside Looty Bay, but there is no safety either: if you die out there you lose your gear and everything in your bag.

Every building on a plot has its own Security System with a defense level. Breaking in means bringing that level down to zero with decoders. Once a building is breached you get into all of its doors, gates and windows for a while.

how breaching works

  1. Find the Security System on the building you want. Each building has its own, so a base with a house and a garage is two separate breaches.
  2. Use decoders on it. Each decoder takes off its breaching value in defense points and is used up. It takes 12 s per decoder.
  3. Get the defense to zero and the building is open for a limited time. Breaching also starts a raid block, which stops some actions at that base until it ends, such as unlocking Shipments there.
  4. Take what you can carry. Safes inside still need a Master Key to open. Cargo needs your car’s cargo slots.
  5. Get out fast. The owner can repair the building to lock you out again, and an alarm may already have told them you are there.

how many decoders you need

Every building has a base defense, and each fuse the owner adds raises it. The table shows the decoders for an empty building and for one with every fuse slot filled.

Building Defense Decoder Lv.1, no fusesDecoder Lv.2, no fusesDecoder Lv.3, no fuses Max defense Decoder Lv.1, fully fusedDecoder Lv.2, fully fusedDecoder Lv.3, fully fused
Small House 30 30106 240 2408048
Trailer 15 1553 150 1505030
Small Safe 10 1042 85 852917
Car Garage 6 622 66 662214
Compound Wall 3 10 1042 55 551911
Home 0 5 521 50 501710
Workshop 1 5 521 50 501710
Crypto Farm #1 5 521 50 501710
Grow Room 5 521 50 501710
Compound Wall 2 5 521 35 35127
Car Garage 0 4 421 34 34127
Chemical Laboratory 3 311 33 33117
Compound Wall 1 2 211 17 1764

Decoder Lv.1 takes off 1 point, Lv.2 takes off 3 and Lv.3 takes off 5. Mix them: what counts is the total.

what to bring

Decoders are never sold in a shop. You get them from the battle pass, from loot, and by trading up at Lenny or the Suspicious Door: three Lv.1 decoders and $10,000 make one Lv.2, and so does one full Action Camera T2. Every way to get a decoder

wiping a base

A normal breach only opens a building for a while. To take a player’s plot away for good you need an Eviction Right. You have to hack every Security System at their base, then you can keep part of what was on the plot. Lenny trades one for 50 × Decoder Lv.2 (+3 Pts). The developers call it extremely rare.

tips

  • Count before you start. Look at how many buildings the base has and do the decoder sums from the table above. Running out halfway wastes every decoder you used.
  • Spend decoders on buildings that hold something. A garage with an expensive car or a house with safes is worth it, an empty outbuilding is not.
  • Bring a Master Key, because the safes inside a breached house stay locked without one.
  • Bring friends. One player breaches, the others watch the road, because the owner may have an alarm that tells them or their whole clan the moment you start.
  • Leave room for the haul. Cargo goes in your car’s cargo slots, and you drop cargo if you draw a weapon while carrying it.

Where this comes from