Fixed loot spots
Shelves, cash registers, display stands and jewelry cases. They always hold the same kinds of items, and every place page lists exactly what can be on them.
How a run works, how loot works, what happens when you get caught, and how to use this site.
Rob Run drops you into Looty Bay with a pistol (the DP-9 Mk1) and empty pockets. You rob shops, homes and the big targets, run from the cops, and turn what you steal into clean money. Once you have enough, you rent land, build a base and start businesses that pay while you are out robbing.
The developers put it simply: working your way up from nothing is the point of the game.
Shops are a good first target. Search shelves, cash registers, cabinets and safes. Your bag is small, so take what pays the most for the room it uses.
Alarms bring the police. A car gets you away faster, and its trunk holds far more than your bag. Cargo like shipments and crates only fits in a car's cargo slots.
You can give yourself up. The cops then take only what is in your bag, and the gear you are wearing stays yours. A cop who arrests you with cargo gets paid for it, up to $125,000 for the most valuable crates.
Sell loot to the fence and take dirty cash to a laundering desk. Rent land, build a base, and add a garden bed, a lab or a laundering desk. Your base is also where you respawn if you die.
Loot in Looty Bay comes in three kinds, and this site shows all three.
Shelves, cash registers, display stands and jewelry cases. They always hold the same kinds of items, and every place page lists exactly what can be on them.
Random spots on the map for things like phones, paintings and bottles. Place pages show how many spots of each kind a building has.
Cabinets, desks and safes. The game's server decides what is inside each time, and the developers say almost anything can turn up. This is where players find most decoders and keys.
The higher your notoriety, the better the loot and the higher the payouts, according to the developers. Locked rooms need their own key, big safes need a drill, and bases need decoders.
Room Key #1 Opens the locked room in the Gun Shop in Sunny Beach
Safe Key #7 Opens the safe in the Mansion in Loraine Hills
ID Card (Bank) Opens the gold vault in the Bank
Mini Drill Compact and precise
Drill A tool for breaking into Bank Vaults
Decoder Lv.1 (+1 Pt) A disposable device for breaking into other people's structures Press / on any page, or tap search, and type what you are after. You can type a question like “how to get a decoder”, and small typos are fine.
Every item page opens with the short answer: the ways to get it, quickest first. Under that you will find what it is used for and what the fence pays at each authority level. Place pages list every safe, locked room and loot spot in a building, all 28 of them.
Ready for more? Try a money route from nothing, playing solo, duo or trio, cop duty, raiding a base or defending yours. Everything the laptop sells is on the Black Market page.
Most numbers come straight from the game's files. Where the game's servers decide, like what a cabinet holds, we show what the developers and players have published, with a link to the source.