rob run stash
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rob run stash

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New to Rob Run? Start here

How a run works, how loot works, what happens when you get caught, and how to use this site.

the short version

Rob Run drops you into Looty Bay with a pistol (the DP-9 Mk1) and empty pockets. You rob shops, homes and the big targets, run from the cops, and turn what you steal into clean money. Once you have enough, you rent land, build a base and start businesses that pay while you are out robbing.

The developers put it simply: working your way up from nothing is the point of the game.

a run, step by step

  1. A robber walks into a corner shop

    Pick a place and rob it

    Shops are a good first target. Search shelves, cash registers, cabinets and safes. Your bag is small, so take what pays the most for the room it uses.

    See every building or what to grab first

  2. Police cars chase a getaway car

    Get out before the cops arrive

    Alarms bring the police. A car gets you away faster, and its trunk holds far more than your bag. Cargo like shipments and crates only fits in a car's cargo slots.

    Cars and trunk space

  3. A robber surrenders to the police

    If they catch you

    You can give yourself up. The cops then take only what is in your bag, and the gear you are wearing stays yours. A cop who arrests you with cargo gets paid for it, up to $125,000 for the most valuable crates.

    What each cargo is worth to a cop

  4. A cook in a yellow suit in a home lab

    Sell, clean the cash, build

    Sell loot to the fence and take dirty cash to a laundering desk. Rent land, build a base, and add a garden bed, a lab or a laundering desk. Your base is also where you respawn if you die.

    Laundering, growing and every workbench

how loot works

Loot in Looty Bay comes in three kinds, and this site shows all three.

Fixed loot spots

Shelves, cash registers, display stands and jewelry cases. They always hold the same kinds of items, and every place page lists exactly what can be on them.

Loot lying around

Random spots on the map for things like phones, paintings and bottles. Place pages show how many spots of each kind a building has.

Containers

Cabinets, desks and safes. The game's server decides what is inside each time, and the developers say almost anything can turn up. This is where players find most decoders and keys.

The higher your notoriety, the better the loot and the higher the payouts, according to the developers. Locked rooms need their own key, big safes need a drill, and bases need decoders.

Every key and what it opens

using this site

Press / on any page, or tap search, and type what you are after. You can type a question like “how to get a decoder”, and small typos are fine.

Every item page opens with the short answer: the ways to get it, quickest first. Under that you will find what it is used for and what the fence pays at each authority level. Place pages list every safe, locked room and loot spot in a building, all 28 of them.

Ready for more? Try a money route from nothing, playing solo, duo or trio, cop duty, raiding a base or defending yours. Everything the laptop sells is on the Black Market page.

Most numbers come straight from the game's files. Where the game's servers decide, like what a cabinet holds, we show what the developers and players have published, with a link to the source.