Every status effect explained
What Outlaw, Safe Zone, Knockout, Most Wanted and every other effect on your screen means.
The icons next to your health are status effects. The game explains them in the Codex under Effects. Here they all are in plain words, grouped by what they are about. Wanted, arrests and prison goes deeper on the law ones.
Your role
- Civilian
- You keep your belongings when you die and healing is free. Explore safely, invest in businesses and choose a role.
- Criminal
- The mask is on. You can rob anything, but you lose what you carry on death, and you have to leave the city past the police to keep your haul.
- Police
- You get state gear by badge rank. Die and you get medical help, but you need a new badge for new gear. Arrests pay out in confiscated goods at the end of a shift.
Where you are
- Home Territory
- Your own base. Store loot, prepare for the next run, upgrade it, restock on the Black Market and change your look.
- Enemy Territory
- Someone else’s base. Use decoders to hack their property and search it. Leaving gives you a longer stretch of vulnerability.
- Safe Zone
- No shooting and no damage, and you keep your belongings if you die.
- Outlaw
- Settlements and similar places outside police control. Anything goes, and you lose your gear and bag if you die there.
The law
- Wanted
- Killing Civilians raises it. Reach level 3 and you become Most Wanted.
- Most Wanted
- There is a bounty on you and everyone can see you on the map.
- Traffic Violations
- Running people over and smashing city property raise it. Fill it and you are detained.
- Detained
- In the Police Station holding cell for traffic violations. No personal items and no role changes until you are out.
- Arrested
- You put your hands up and a cop took you. Your bag is confiscated but you keep your gear, and other Criminals can free you.
- Voluntary Surrender
- You gave up. You lose your bag but keep your equipment.
- Surrender Order
- Police only. Ordering a Criminal to surrender gives a short bonus on the arrest reward.
- Active Siren
- Police only. A siren on a service car gives a short reward bonus and calls other officers for backup.
- Police Backup
- Police only. Answer a backup call and you get free gear and a higher salary for a while.
Fighting
- Knockout
- Heavy damage knocks you down. Someone has to help you up in time or you die.
- Invulnerability
- You take no damage while it lasts.
Notoriety bonuses
Notoriety is the level the site calls authority. It goes up as you break the law. See every level
- Item Sale Bonus
- The Fence pays more for loot at a high Notoriety level, up to +50% at level 5.
- Cargo Sale Bonus
- The Smuggler pays more for cargo at a high Notoriety level, up to +25% at level 5.
- Probability of Additional Loot Drop
- A high Notoriety level raises the chance of finding extra loot.
Group modes
- Duo Mode
- Robbing as a pair starts you at Notoriety level 2, so the Fence pays +10% for loot and the Smuggler +5% for cargo from the first run.
- Solo Mode (Hard)
- Going alone on hard starts you at Notoriety level 4: +35% on loot, +15% on cargo and a better chance at extra rare loot.