Guides
Short answers to how things work. Every number comes from the game, and every guide links to the items it talks about.
Start here
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New to Rob Run? Start here How a run works, how loot works, what happens when you get caught, and how to use this site. -
A money route from nothing Step by step from your first robbery to a base that earns while you are out, with the real prices at each step. -
Playing solo, duo or trio What changes when you rob alone or with friends, and how to split the work in a crew.
Robbing and getting away
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Make more per run What to grab when your bag is full, how the fence prices things and which loot pays the most per slot. -
Keys, safes and drills Every safe key and the safe it opens, plus drills, lockpicks and the glass cutter. -
Going on cop duty The police loadouts, which badge each one needs and the gear and car it comes with. -
Cargo and smuggling Every cargo crate, what it exchanges for, what a cop gets for arresting you with it and where to buy it.
Your base
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How to raid a base How breaching works, how many decoders each building takes, and what to bring. -
How to defend your base Fuses, alarms and safes: what each one does, what it costs and how far each building can be pushed. -
Laundering dirty cash The laundering desk tiers, how much each holds, the bonus for big loads and the speed upgrades. -
Growing and the lab Garden beds, bush grades, harvest yields and the lab freezer, with every speed upgrade. -
How the collection table works Turn sets of loot into reward crates. Slots, cooldowns and the upgrades that unlock rarer sets.
Progress
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Shipments: what to unlock first How Shipments unlock the Black Market, which early unlocks pay for themselves, and which ones need jail time. -
Authority levels How many points each level takes and how much more the fence and the cargo buyers pay you. -
Season 1 battle pass Pure Chemistry: every free reward, its price in season currency and when the season ends.